Thursday, October 28, 2010

Final 'Printable' A1 Poster




Animation on Interative poster



Final Text

The playground :
The playground has been produced through using many parts found in the Vitra Museum, such as the spiral staircase, which have been re-designed into a spiral slide, and the roofing which have been re-designed into a curved monkey bar, and a curved spider-web.
The playground is formed from numerous colours, consisting of mainly purple, yellow and blue. The use of numerous colours helps stimulate the children's imagination, which is an important factor in a playground. The monkey bars and spider web are important in a children's playground as it helps develop the child's upper-body. The playground is also constructed ontop of a grass environment, as it would help cushion a child's fall, and also allows them to run around the large space of grass.
The building serves as an indoor-sport function, which welcomes adults as well as children's into the playground.

Play Equipment:
The play equipment has been built to be child-safe, such as the height between the equipments and the ground being low, and the ground being of grass, softening a child's fall. Windows are also found on en-closed equipments, allowing the children to be visible from outside. The equipments also help the development of the child, mainly the muscle groups in the upper-body, through equipments such as the monkey bars, and the spiderweb. The spiderweb also tests the balance of the child, as the spiderweb is made from numerous ropes. The blocks of colours, as well as the different colours found on the play equipment, help stimulate the child's imagination, which is an important factor in a child's playground, as it helps them to enjoy and also play many different kinds of games in the playground.

The Function centre:
The function centre serves as an indoor function, allowing sports like indoor soccer and indoor basketball to be played. The centre is inspired by the rear-end of the Vitra Museum, as well as the cross window, and the seat-like window. These windows have been applied to the roofing of the centre, creating a dynamic space, as well as allowing natural light to dominate the inside of the space, creating a natural space to the centre. The centre is a main attraction for adults, which is also an important factor of a playground, allowing both children and adults to interact with it.

Wednesday, October 27, 2010

Draft A1 poster#2

Draft #1
Draft #2
http://www.filefront.com/17443090/poster.pdf

Draft text

Overall section:
I have re-produced a playground through using many parts found in the Vitra Museum, such as the spiral staircase, which i have re-designed into a spiral slide, and the roofing which i have re-designed into a curved monkey bar, and a curved spider-web.
The playground is formed from numerous colours, consisting of mainly purple, yellow and blue. The use of numerous colours helps stimulate the children's imagination, which i believe is important in a playground. The monkey bars and spider web are important in a children's playground as it helps develop the child's upper-body. The playground is also constructed ontop of a grass environment, as it would help cushion a child's fall, and also allows them to run around the large space of grass.
The building serves as an indoor-sport function, which welcomes adults as well as children's into the playground.

Play Equipment section:
The play equipment as been built to be child-safe, such as the height between the equipments and the ground being low, and the ground being of grass, softening a child's fall. Windows are also found on en-closed equipments, allowing the children to be visible from outside.
The equipments also help the development of the child, mainly the muscle groups in the upper-body, through equipments such as the monkey bars, and the spiderweb. The spiderweb also tests the balance of the child, as the spiderweb is made from numerous ropes. The blocks of colours, as well as the different colours found on the play equipment, help stimulate the child's imagination, which is an important factor in a child's playground, as it helps them to enjoy and also play many different kinds of games in the playground.

Multi-functional centre:
The multi-functional centre serves as an indoor function, allowing sports like indoor soccer and indoor basketball to be played. The centre is inspired by the rear-end of the Vitra Museum, as well as the cross window, and the seat-like window. These windows have been applied to the roofing of the centre, creating a dynamic space, as well as allowing natural light to dominate the inside of the space, creating a natural space to the centre. The centre is a main attraction for adults, which is also an important factor of a playground, allowing both children and adults to interact with it.

3xA1 draft poster

Through the draft 3xA1 poster i have produced, i have separated it into three parts which represents my re-modelling of the Vitra museum. The first section would concentrate on the model as a whole, the second section would concentrate on the main building, which serves as an indoor entertainment function, and the third function would concentrate on the play equipments.
The bad points of the poster i believe are, that most of the poster is dominated by images, leaving less space for 3d models, animations and text. In my final poster, i would like to create more space of text, 3d models and animations, and also separate the images, allowing there to be more that one image in a circle. The purpose of the circles in my poster are to evoke the use of curvatures, which have been a prime theme of my re-modelling of the Vitra Museum.

Monday, October 25, 2010

3xA1 Base Grid Layout

Re-modelling Vitra Museum development

Spider-web: This spider-web play equipment is inspired by the curvatures found on the roof of the Vitra Museum. The spider web is made out of strong strings.

Spiral slide: This slide was made produced through the use of the spiral staircase, and the slanted block found on top of the entrance on the vitra museum.
Spiral slide: Inside of the spiral slide.
Recreation centre: This building is used as a recreation place, such as indoor soccer, indoor basketball etc. This building was produced by using the cross window, and the block of building from at the rear end of the Vitra Museum.

Top view of the recreation centre:
Inside view of the recreation centre looking up at the window:
Inside view of the recreation centre looking down the building:

Wednesday, October 20, 2010

Detailed research on chosen architecture

Impact of playground design theory:
The impact of the outdoor learning environment on the play behaviors and peer relationships of 8 second-grade children with differing levels of physical competence was investigated using a qualitative case study approach. Subject selection was based on performance on the Bruininks-Oseretsky Test of Motor Proficiency. Settings for the study were playgrounds of contrasting design: one emphasizing exercise play, the other providing various play options in addition to exercise. Grounded theory procedures were used to analyze observation and interview data. Results indicated that playground design influenced subjects' social as well as physical skill development by facilitating or constraining the strategies they used to manage their play with peers. A theoretical model was developed to describe interrelationships among playground design, physical competence and peer relationships. Features of each playground are discussed relative to the opportunities they provided for the physical and social development of subjects with high or with low physical competence.
(http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6W4B-3XDJJ7J-7&_user=37161&_coverDate=12%2F31%2F1999&_rdoc=1&_fmt=high&_orig=search&_origin=search&_sort=d&_docanchor=&view=c&_searchStrId=1507222897&_rerunOrigin=google&_acct=C000004218&_version=1&_urlVersion=0&_userid=37161&md5=739ad967006c100ce9033cede83bcb65&searchtype=a)

The ability to think like a kid is an important quality of any playground designer. Remembering one’s favorite childhood play activities is an essential ingredient to the design process. As important is the ability to design age-appropriate play activities.(http://www.eagleplaystructures.com/design-safety/design-theory/)

What makes a good playground:
  • Space: for running around with a ball, a grassy area (no weeds), picturesque with lots of greenery
  • Shade: from trees and shade cloth/sail
  • Safety: a fence, or something that will prevent access to the nearest road or other hazard like a garden bed
  • Good quality equipment for both toddlers and bigger kids: a sandpit, a climbing frame, a big and a small slide, swings for toddlers and bigger kids, games
  • For the Adults: a nice spot to sit where you can see the children play and close to takeaway coffee
(http://clarecourtpg.wordpress.com/2010/02/24/what-makes-a-good-playground/)

Motion
A playspace should encourage kids to run, jump, toss, throw, hop, slide, swing, climb and MOVE. Play equipment should have moving parts: swings, activity panels and balance activities with movable parts.

Incorporates Nature
A great playspace should incorporate the natural world around it. A lot of green space is key for activity and elements such as sand and water give kids a dynamic environment that allows them to use their manipulative skills.

Interesting to Look At
Your local playground should look, sound and feel interesting. Sound, color and texture excite the senses and ignite your child's imagination.

Overhead Events
This is a fancy term for anything that makes kids use their upper bodies. Monkey bars, monorails, chain ladders and a whole lot more are all play components that encourage upper body development.

Balance
Balance is an important skill for children to develop - and what's more, they usually have fun doing it! Playgrounds should have unusual balance elements, which test their participants balancing savvy.

Multigenerational
A great playspace should be appealing to the entire family. Everyone should want to go and use the facility. An ideal space has plenty of shade elements, picnic tables as well as benches.

Friendly Competition
Children will be stimulated by friendly competition with their peers. Playspaces should be rich with subtle opportunities for a competition -be it parallel climbing bars where children can see who climbs across the fastest - or a double slide are good additions. Also, look for additional areas for traditional games like basketball or tetherball.

Accessibility
Playspaces should be accessible to everyone. A great playspace will provide play at ground level; multi-sensory play opportunities (sight, sound, touch) and a safe surface for everyone.

Groundcover
Look for soft groundcover that can cushion a child's fall. Avoid equipment that stands on dirt, concrete, asphalt or artificial grass.

(http://www.csrwire.com/press_releases/18282-What-Makes-a-Great-Playground-)

A3 Expressive Montage

10 Textures

10 Textures to be applied on the re-modeled version of the Vitra Museum:
Wood - The Wood texture will be applied to the flooring of
Plastic: This texture will be used on certain parts of the play equipment.
Plastic: This texture will be used on the flooring of the play equipments.
Plastic: This texture will be used on the walls of the play equipments.
Glass plastic: This texture will be used on the glass of the play equipment, instead of real glass, the glass of the play equipment will be plastic. It would still be see-through, yet would be more safer around a children's area.
Rope: This texture would be used on the ropes which would cover the curvatures of the roof, allowing it to be climbable, making the structure as a whole a play equipment.
Colours purple, red, blue, yellow: This texture, consisting of vibrant, live and exciting colours, would be used on the walls of the structure and not on the play equipments. These colours would emphasise the public space of the vitra museum, and also increase the relationship between the structure/playground and the children.

Tuesday, October 19, 2010

Serpentine Gallery Pavilion 2008

Frank Gehry said: 'The Pavilion is designed as a wooden timber structure that acts as an urban street running from the park to the existing Gallery. Inside the Pavilion, glass canopies are hung from the wooden structure to protect the interior from wind and rain and provide for shade during sunny days. The Pavilion is much like an amphitheatre, designed to serve as a place for live events, music, performance, discussion and debate. As the visitor walks through the Pavilion they have access to terraced seating on both sides of the urban street. In addition to the terraced seating there are two elevated seating pods, which are accessed around the perimeter of the Pavilion. These pods serve as visual markers enclosing the street and can be used as stages, private viewing platforms and dining areas.'http://www.serpentinegallery.org/2008/03/forthcoming_summer_2008serpent.html
The Serpentine Gallery Pavilion by Frank Gehry, influenced my design of the Vitra Musuem, as the Pavilion is almost shaped like a playground, with slanting wood blocks with the roof hanging from it, shaped almost as a multiple of ladders. http://www.serpentinegallery.org/2008/03/forthcoming_summer_2008serpent.html



Another Frank Gehry's architecture that has influenced my re-modelling of the Vitra Musuem, is one of his early works, a monofamiliar house in front of Venice beach. This house influenced my design, as it includes numerous vibrant and cheerful colours, which allows interaction between the house and the building, and creates a 'public' sense.
http://www.trekearth.com/gallery/North_America/United_States/West/California/Los_Angeles/photo208893.htm

Wednesday, October 13, 2010

Modification of the Vitra Musuem

I envision the Vitra Musuem, as a playground with sets of play equipments for kids and adults, intended for public use. The use of curvatures in the building Vitra Musuem, enhances the construction of play equipments on the building, such as the spiral staircase, which could be enhanced into a spiral slide. (http://cielovistahoa.com/)
The curvature roofs of the Vitra Musuem could also be transformed into curved 'monkey bars' and ladders, allowing the building as a whole, accessible as a playground.

(http://www.pixoftoronto.com/)
(http://www.pixoftoronto.com/)
(http://www.pixoftoronto.com/)
The Vitra Musuem/playground will also be colourful, instead of being of one plain colour, as it is a public space for children, and the bright, vibrant colours would engage with the childrens. The playground would also include adult activities, such as indoor soccer, basketball etc.(http://www.carniola.org/2007/03/austrias-five-star-prison.htm)

Wednesday, October 6, 2010

Case Study: Frank Gehry's Dancing House

The Dancing House by Frank Gehry started in 1994 and was completed in 1996. The building consists of unusual shapes and curvatures, influenced by the two dancers, Ginger Rogers and Fred Astair.

The very non-traditional design was controversial at the time. Czech president Václav Havel, who lived for decades next to the site, had supported it, hoping that the building would become a center of cultural activity.Originally named Fred and Ginger (after Fred Astaire and Ginger Roger - the house resembles a pair of dancers) the house stands out among the Baroque, and Art Nouveau buildings for which Prague is famous. Others have nicknamed it "Drunk House".On the roof is a French restaurant with views of the city. The building's other tenants include several multinational firms.


Overall shot of the Dancing House:
Dome-like object on the rooftop of the Dancing House:
Windows of the Dancing House:
Ginger Rogers and Fred Astair.

Final Vitra Museum Model

1. Front view of the museum (Sketchup Vray)
2. Aerial view of the museum (Sketchup Vray):

Vitra Museum 3D model progress

Group:
Justin Lee: (Me)
Steven Lim: http://hyungsublimarch1390-2010.blogspot.com/
Geoff Ashmore: http://geoffashmorearch1390-2010.blogspot.com/

Vitra Museum 3D Model progress:
1: The base of the vitra museum is outlined, which will become the core of the model.
2: The base of the museum is extruded up using the 'push and pull' tool, to the exact height of the first floor.
3: Worked on bits and pieces of complex geometry in the musuem
4: Almost finishing the details included in the first floor of the vitra musuem 3d model.
5. Completed the spiral staircase, and progression of the roof of the museum.
6. Further progression of the roof.